derek
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db07777fca
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more tweaks, not perfect but way better than before
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2025-05-01 16:49:22 -05:00 |
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Derek
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303a12b827
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happy with turret turning
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2025-04-30 20:33:49 -05:00 |
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derek
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4f7896cec5
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continued work on attack
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2025-04-30 17:00:50 -05:00 |
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derek
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ca4de10a5e
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atttack script starting to work
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2025-04-30 16:35:45 -05:00 |
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derek
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30f5e19123
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idle works with avoidance
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2025-04-30 13:42:57 -05:00 |
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derek
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6cc110016a
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very happy with idle script now
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2025-04-30 13:04:52 -05:00 |
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derek
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d9ab3a82a7
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Idle state is simplified and looking good
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2025-04-30 10:49:53 -05:00 |
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Derek
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d65e362539
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continued work on AI, still broken
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2025-04-29 21:26:27 -05:00 |
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derek
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f7e776a179
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kinda broke the AI but it's getting better
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2025-04-29 17:02:25 -05:00 |
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derek
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6124a370b4
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starting work on enemy hearing
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2025-04-29 11:46:55 -05:00 |
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derek
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a287710a7b
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pretty happy with basic AI behavior
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2025-04-29 11:02:12 -05:00 |
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derek
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ccb4781460
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more tweaks to ai
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2025-04-28 16:57:22 -05:00 |
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derek
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80cf7ec2c5
|
improvements to ai but still needs a lot of work
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2025-04-28 16:32:34 -05:00 |
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Derek
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9306a3c562
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rudimentary search function. not working right yet
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2025-04-24 21:03:11 -05:00 |
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derek
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546f9a895e
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more AI work
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2025-04-24 17:03:01 -05:00 |
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derek
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9be895e89f
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AI has better detection, committing before a larger rework
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2025-04-24 15:22:30 -05:00 |
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derek
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ca81947325
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added enemy state machine with idle, stunned, and dead states
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2025-04-21 16:41:16 -05:00 |
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