34 lines
942 B
GDScript
34 lines
942 B
GDScript
extends State
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class_name EnemyState
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@export var enemy : CharacterBody3D
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@export var move_speed : float = 3
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@export var can_see : bool = false # indicates whether the enemy is able to see things in the state
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@export var time_to_lose_target = 1.0
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@onready var target_lost_timer = time_to_lose_target
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func Update(delta):
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pass
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func move_target():
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if enemy.player_last_seen != null:
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return enemy.player_last_seen
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elif enemy.points_of_interest.size() > 0:
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var move_point = {"loudness" : 0.0,"point" : Vector3.ZERO}
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for point in enemy.points_of_interest:
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if point["loudness"] > move_point["loudness"]:
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move_point = point
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return move_point["point"]
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else:
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Transitioned.emit(self,"idle")
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func attack_on_sight():
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if can_see:
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if enemy.is_player_in_area() and enemy.is_player_visible():
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Transitioned.emit(self,"attack")
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func search_on_lost_target(delta):
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if !enemy.is_player_visible():
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Transitioned.emit(self,"attack")
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