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derekdz/fps_project_1
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f1c5b08c38c098634fd8bca9693e7599ddb18adb
fps_project_1/levels
History
derek 5b929a31cd working on blockout 4 - which should end up being level 1
2025-01-09 16:59:54 -06:00
..
LevelModels
working on blockout 4 - which should end up being level 1
2025-01-09 16:59:54 -06:00
blockout_3.exr
tweaks to controller and savegames are stored by level
2024-12-09 22:49:44 -06:00
blockout_3.exr.import
more playing with level design
2024-10-08 16:57:41 -05:00
blockout_3.lmbake
tweaks to controller and savegames are stored by level
2024-12-09 22:49:44 -06:00
blockout_3.tscn
tweaks to controller and savegames are stored by level
2024-12-09 22:49:44 -06:00
blockout_3.VoxelGI_data.res
more playing with level design
2024-10-08 16:57:41 -05:00
houston_map.exr.import
Playing with level blockouts
2024-10-03 15:49:32 -05:00
houston_map.tscn
Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point
2024-11-07 11:21:21 -06:00
houston_map.VoxelGI_data.res
Playing with level blockouts
2024-10-03 15:49:32 -05:00
level_1.tscn
working on blockout 4 - which should end up being level 1
2025-01-09 16:59:54 -06:00
switch_target.gd
tweaks to oil drum
2024-12-12 16:54:43 -06:00
switchcontroller.gd
doors are now assigned via door script
2024-11-07 17:00:50 -06:00
waterfall.gdshader
added oil drum
2024-12-09 16:57:35 -06:00
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