doors are now assigned via door script
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@@ -1943,9 +1943,8 @@ transform = Transform3D(0.015, -7.86969e-07, 2.74274e-07, 7.86945e-07, 0.015, 1.
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mesh = SubResource("ArrayMesh_dt3jf")
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skeleton = NodePath("")
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[node name="Switch 1" type="Node" parent="." node_paths=PackedStringArray("door")]
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[node name="Switch 1" type="Node" parent="."]
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script = ExtResource("32_dncpy")
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door = NodePath("Door1")
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[node name="Door1" type="MeshInstance3D" parent="Switch 1" node_paths=PackedStringArray("anim_player")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 28.5934, 14.0814)
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@@ -1,8 +1,7 @@
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extends Node
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@export var door : Node
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var switches = []
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var doors = []
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var switch_override : Node
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# Called when the node enters the scene tree for the first time.
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@@ -17,6 +16,8 @@ func _ready() -> void:
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switch_override = i
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else:
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switches.append(i)
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if i.is_in_group("door"):
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doors.append(i)
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#print("switches " + str(switches))
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#print("override switches " + str(switch_override))
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@@ -34,27 +35,32 @@ func _on_switch_changed() -> void:
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print("null check passed")
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if switch_override.switched_on:
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print("switched on")
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if door.door_open == false:
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door.open()
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else:
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if door.door_open == true:
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door.close()
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for i in doors:
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if i.door_open == false:
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i.open()
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else:
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if i.door_open == false:
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i.open()
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#Otherwise follow standard switches
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elif switches_on == switches_needed:
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print("switch check run with " + str(switches_on) + "switches on")
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if door.door_open == false:
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door.open()
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for i in doors:
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if i.door_open == false:
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i.open()
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else:
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print("switch check run with " + str(switches_on) + "switches on")
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if door.door_open == true:
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door.close()
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for i in doors:
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if i.door_open == true:
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i.close()
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#Otherwise follow standard switches
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elif switches_on == switches_needed:
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print("switch check run with " + str(switches_on) + "switches on")
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if door.door_open == false:
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door.open()
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for i in doors:
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if i.door_open == false:
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i.open()
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else:
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print("switch check run with " + str(switches_on) + "switches on")
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if door.door_open == true:
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door.close()
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for i in doors:
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if i.door_open == true:
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i.close()
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