Files
fps_project_1/scripts/scene_changer.gd
2025-03-22 20:41:34 -05:00

52 lines
1.5 KiB
GDScript

extends Area3D
class_name Portal
@export var scene_path : String
@export var scene_name : String
@export var level_gamemode : gamemode
@export var scene_thumbnail : Texture2D
@export var hub_portal : bool = false
const ENEMY_WORKING_SCENE_ASYNCTEST = preload("res://scenes/enemy_working_scene_ASYNCTEST.tscn")
var timer_active = false
var active = true
var index : int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
if active and timer_active:
active = false
var scene = ENEMY_WORKING_SCENE_ASYNCTEST.instantiate()
get_tree().current_scene.add_child(scene)
scene.global_position = global_position
##Let the Bounds detector know player is exiting
#SignalBus.emit_signal("player_exiting_tree")
#
#if hub_portal:
##add back other portals to round portal array
#GameGlobals.current_match[GameGlobals.current_round_id].remove_at(index)
##Set incoming gamemode
#GameGlobals.loading_gamemode = level_gamemode
##Save data
#if get_tree().current_scene.gamemode.load_save == true:
#SaveLoad.save_game_data(get_tree().current_scene.get_name())
#SaveLoad.save_user_data()
#get_tree().change_scene_to_file(scene_path)
#else:
#body.velocity = -body.velocity * 1.1
func _on_start_activation_timeout() -> void:
timer_active = true