extends Area3D class_name Portal @export var scene_path : String @export var scene_name : String @export var level_gamemode : gamemode @export var scene_thumbnail : Texture2D @export var hub_portal : bool = false const ENEMY_WORKING_SCENE_ASYNCTEST = preload("res://scenes/enemy_working_scene_ASYNCTEST.tscn") var timer_active = false var active = true var index : int # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node3D) -> void: if body.is_in_group("player"): if active and timer_active: active = false var scene = ENEMY_WORKING_SCENE_ASYNCTEST.instantiate() get_tree().current_scene.add_child(scene) scene.global_position = global_position ##Let the Bounds detector know player is exiting #SignalBus.emit_signal("player_exiting_tree") # #if hub_portal: ##add back other portals to round portal array #GameGlobals.current_match[GameGlobals.current_round_id].remove_at(index) ##Set incoming gamemode #GameGlobals.loading_gamemode = level_gamemode ##Save data #if get_tree().current_scene.gamemode.load_save == true: #SaveLoad.save_game_data(get_tree().current_scene.get_name()) #SaveLoad.save_user_data() #get_tree().change_scene_to_file(scene_path) #else: #body.velocity = -body.velocity * 1.1 func _on_start_activation_timeout() -> void: timer_active = true