more playing with async loading
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@@ -251,6 +251,7 @@ holster={
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textures/canvas_textures/default_texture_filter=0
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
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anti_aliasing/quality/screen_space_aa=1
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[shader_globals]
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@@ -171,18 +171,18 @@ size = Vector3(18.9743, 2.36012, 19.9824)
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transform = Transform3D(1, 0.000164476, 0.000583754, -0.000165075, 0.999999, 0.00104027, -0.000583585, -0.00104036, 0.999999, 0.818877, 1.17009, 3.09268)
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[node name="EnemyWorkingScene" parent="." instance=ExtResource("5_alya6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.0764, -57.3609, -5.67549)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.3745, -57.3609, -4.76346)
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scene_path = "res://scenes/enemy_working_scene.tscn"
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scene_name = "Enemy Working Scene"
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level_gamemode = ExtResource("6_t16kj")
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hub_portal = true
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[node name="Blockout2" parent="." instance=ExtResource("5_alya6")]
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transform = Transform3D(0.00439817, 0, 0.99999, 0, 1, 0, -0.99999, 0, 0.00439817, -17.949, -57.3609, -2.74808)
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transform = Transform3D(0.00439817, 0, 0.99999, 0, 1, 0, -0.99999, 0, 0.00439817, -18.9232, -57.3609, -0.308022)
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hub_portal = true
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[node name="Gulag of Money" parent="." instance=ExtResource("5_alya6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.602371, -57.3609, 24.0114)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.869051, -57.3609, 22.9677)
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scene_path = "res://scenes/Arena of Money.tscn"
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scene_name = "The Gulag"
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level_gamemode = ExtResource("6_pf4wj")
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File diff suppressed because one or more lines are too long
@@ -25,12 +25,11 @@ func _on_body_entered(body: Node3D) -> void:
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if body.is_in_group("player"):
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if active and timer_active:
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active = false
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var scene = ENEMY_WORKING_SCENE_ASYNCTEST.instantiate()
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scene.global_basis = global_basis
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get_tree().current_scene.add_child(scene)
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scene.global_position = global_position
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scene.rotation = rotation
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scene.scale = Vector3.ONE
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add_child(scene)
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##Let the Bounds detector know player is exiting
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#SignalBus.emit_signal("player_exiting_tree")
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#
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@@ -44,8 +43,8 @@ func _on_body_entered(body: Node3D) -> void:
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#SaveLoad.save_game_data(get_tree().current_scene.get_name())
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#SaveLoad.save_user_data()
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#get_tree().change_scene_to_file(scene_path)
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else:
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body.velocity = -body.velocity * 1.1
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#else:
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#body.velocity = -body.velocity * 1.1
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func _on_start_activation_timeout() -> void:
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