Derek
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909f84e6dd
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fixed revolver setup so that it only populates owned casings
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2025-03-27 08:33:20 -05:00 |
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derek
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c435db8b67
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added enemy health bar and target with markers
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2025-03-22 19:09:13 -05:00 |
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derek
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b85014c48b
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more ui tweaks and started on enemy health bar
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2025-03-19 17:00:08 -05:00 |
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derek
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99a2769987
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added more gun crosshair sizes
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2025-03-18 16:45:24 -05:00 |
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derek
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9802c0927e
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fixed weapon spawning in and added per-weapon crosshair size
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2025-03-18 16:14:20 -05:00 |
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Derek
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e3b887d66c
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added realtime day night cycle based on system time
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2025-03-16 13:05:28 -05:00 |
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Derek
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a6ee53ed3e
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fixed cycle count on weapon script
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2025-03-11 22:25:51 -05:00 |
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derek
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cba8e22fb4
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tweaks and continued gd4.4 upgrading
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2025-03-06 16:28:52 -06:00 |
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derek
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9a7013a0a5
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Godot 4.4 Upgrade
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2025-03-05 09:27:42 -06:00 |
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Derek
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0da561f425
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did some tinkering with the hud
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2025-03-04 21:09:27 -06:00 |
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derek
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5d989470a6
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more various tweaks to held items and chests in order to make carrying chests fun
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2025-03-04 17:02:52 -06:00 |
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derek
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e84aea9ef7
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more tweaks to weapon script and revolvers
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2025-03-04 15:27:37 -06:00 |
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derek
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88d9f0743a
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fixed revolver with new weapon script
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2025-03-04 14:28:38 -06:00 |
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derek
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cc1500e7fd
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added projectile class and tweaked weapon uberscript
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2025-03-04 12:01:14 -06:00 |
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Derek
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8fbd79eac3
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got the script closer but also broke it harder
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2025-03-03 20:14:52 -06:00 |
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derek
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6283c6f22f
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starting to fix guns under new script workflow
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2025-03-03 16:58:10 -06:00 |
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derek
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15f32eff61
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built single-resource based script for weapons, most are broken right now
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2025-03-03 15:33:59 -06:00 |
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derek
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93366827fc
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ammo rework seems to mostly be in order
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2025-01-15 15:33:57 -06:00 |
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