added more gun crosshair sizes

This commit is contained in:
derek
2025-03-18 16:45:24 -05:00
parent 9802c0927e
commit 99a2769987
4 changed files with 7 additions and 5 deletions

View File

@@ -35,6 +35,7 @@ reload_type = 0
bullet = ExtResource("2_mnla0")
fire_mode = 1
fov_zoom_amt = 0.98
crosshair_radius = 100
ads = false
recoil_amount = Vector3(0.05, 0.05, 0.05)
kick_amount = 0.1

View File

@@ -16,6 +16,7 @@ reload_type = 0
bullet = ExtResource("1_oqs71")
fire_mode = 2
fov_zoom_amt = 0.98
crosshair_radius = 25
ads = false
recoil_amount = Vector3(0.05, 0.05, 0.05)
kick_amount = 0.1

View File

@@ -14,7 +14,7 @@ weapon_type = 0
reload_type = 1
bullet = ExtResource("1_gphlx")
fire_mode = 1
fov_zoom_amt = 0.98
fov_zoom_amt = 0.85
crosshair_radius = 25
ads = false
recoil_amount = Vector3(0.2, 0.05, 0.05)

View File

@@ -16,7 +16,7 @@ var outer_ring_width : float = 4
var crosshair_color = ColorSwatch.FULL_WHITE
#STAMINA WHEEL
const STAMINA_RING_WIDTH = 15
const STAMINA_RING_WIDTH = 20
var stamina_bar_color = ColorSwatch.FULL_WHITE
var stamina_alpha : float = 1.0
@@ -63,8 +63,8 @@ func _draw() -> void:
var stam_offset = -TAU * .25
var stam_start_angle = 0 + stam_offset
var stam_end_angle = TAU * (hud.player.remaining_stamina/hud.level_control.gamemode.max_stamina) + stam_offset
draw_arc(Vector2(0,0),outer_ring_radius,stam_start_angle,stam_end_angle,100,stamina_bar_color,STAMINA_RING_WIDTH,true)
var stam_width = (outer_ring_radius / 5) + 10
draw_arc(Vector2(0,0),outer_ring_radius,stam_start_angle,stam_end_angle,100,stamina_bar_color,stam_width,true)
func outer_ring_fade() -> float:
#fades the outer ring when the gun cannot fire or there is no gun
@@ -74,7 +74,7 @@ func outer_ring_fade() -> float:
if hud.player.gun.can_fire():
return 1.0
else:
return .5
return .25
func stamina_fade() -> float:
var stam_percent = hud.player.remaining_stamina/hud.level_control.gamemode.max_stamina