working on rat
This commit is contained in:
@@ -1,4 +1,4 @@
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||||
[gd_scene load_steps=33 format=3 uid="uid://otkecr0hcyon"]
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||||
[gd_scene load_steps=35 format=3 uid="uid://otkecr0hcyon"]
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||||
|
||||
[ext_resource type="PackedScene" uid="uid://bj1y0fbjtul4a" path="res://post_processing.tscn" id="1_48lr2"]
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||||
[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="1_ibypk"]
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||||
@@ -23,6 +23,8 @@
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||||
[ext_resource type="PackedScene" uid="uid://bvjrsc86n2ak0" path="res://assets/deposit_money.tscn" id="21_v6g1i"]
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||||
[ext_resource type="PackedScene" uid="uid://bessq6hl7qsh8" path="res://assets/stats.tscn" id="22_v6g1i"]
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||||
[ext_resource type="PackedScene" uid="uid://c10cvl6w5rn61" path="res://deposit_bot.tscn" id="23_7kmox"]
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||||
[ext_resource type="Script" uid="uid://17ejs4cam07p" path="res://scripts/Rat_Control.gd" id="24_4o8us"]
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||||
[ext_resource type="PackedScene" uid="uid://6rhnl7vbvvr4" path="res://assets/rat_hole.tscn" id="24_dblmv"]
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||||
[sub_resource type="Gradient" id="Gradient_vr1m7"]
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offsets = PackedFloat32Array(0.2, 1)
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||||
@@ -446,3 +448,27 @@ transform = Transform3D(-0.993502, 0, -0.11381, 0, 1, 0, 0.11381, 0, -0.993502,
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[node name="Stats" parent="." instance=ExtResource("22_v6g1i")]
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transform = Transform3D(-0.992703, 0, -0.120587, 0, 1, 0, 0.120587, 0, -0.992703, 18.3029, 3.10808, -2.49889)
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[node name="RATS" type="Node3D" parent="."]
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script = ExtResource("24_4o8us")
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[node name="RatHole2" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, -13.0478, 0.410853, -9.74827)
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[node name="RatHole3" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.8821, 0.410853, -0.663009)
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[node name="RatHole6" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.8821, 13.2573, -1.41909)
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[node name="RatHole7" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -24.8821, 13.0097, -39.7559)
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[node name="RatHole4" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.7407, 0.410853, -0.663009)
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[node name="RatHole" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12.9703, 0.410853, -9.91221)
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[node name="RatHole5" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12.9703, 0.410853, -42.5574)
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@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://bif4rjooo7q2n"]
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://ddf8pgbvo0glp"]
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[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jqdis"]
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default_input_values = [2, false, 3, 1.5]
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@@ -1,10 +1,12 @@
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[gd_scene load_steps=26 format=4 uid="uid://0xs247hfvkml"]
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[gd_scene load_steps=28 format=4 uid="uid://0xs247hfvkml"]
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[ext_resource type="Texture2D" uid="uid://cy4cwv7ppdclm" path="res://assets/Models/rat1.albedo.png" id="1_57px3"]
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[ext_resource type="Script" uid="uid://b5rs1lkgq027t" path="res://scripts/rat.gd" id="1_m8jnv"]
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||||
[ext_resource type="Texture2D" uid="uid://caboww85wl3r3" path="res://assets/Models/rat1.roughness.png" id="2_i87w4"]
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||||
[ext_resource type="Texture2D" uid="uid://cuiwcyxkgx0ki" path="res://assets/Models/rat1.roughness.png" id="2_i87w4"]
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[ext_resource type="PackedScene" uid="uid://b7rlijqhcmkjp" path="res://assets/rat_dead.tscn" id="2_it4rd"]
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||||
[ext_resource type="Texture2D" uid="uid://ch863c8gv6ec5" path="res://assets/Models/rat1.normal.png" id="3_e5v6c"]
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||||
[ext_resource type="Script" uid="uid://csju024nerln6" path="res://scripts/StateMachine.gd" id="3_j2fki"]
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||||
[ext_resource type="Script" uid="uid://3bd2b0b8dpmx" path="res://scripts/rat_walk.gd" id="4_7v38v"]
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||||
[ext_resource type="Texture2D" uid="uid://4hcotl7lxuph" path="res://assets/Models/rat1.skin.albedo.png" id="4_umlul"]
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||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o45vq"]
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@@ -337,35 +339,43 @@ _data = {
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&"run": SubResource("Animation_rf35q")
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}
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[node name="rat" type="CharacterBody3D" groups=["breakable", "npc", "rat", "spawned"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.117073, 0)
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[node name="rat" type="CharacterBody3D" node_paths=PackedStringArray("state_machine") groups=["breakable", "npc", "rat", "spawned"]]
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collision_layer = 64
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collision_mask = 45
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script = ExtResource("1_m8jnv")
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dead_rat = ExtResource("2_it4rd")
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state_machine = NodePath("StateMachine")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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script = ExtResource("3_j2fki")
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initial_state = NodePath("RatWalk")
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[node name="RatWalk" type="Node" parent="StateMachine" node_paths=PackedStringArray("character")]
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script = ExtResource("4_7v38v")
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character = NodePath("../..")
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[node name="rat1" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.144121, 0)
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.079, 0)
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mesh = SubResource("ArrayMesh_bpli1")
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skeleton = NodePath("")
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[node name="rat1_backL" type="MeshInstance3D" parent="rat1"]
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transform = Transform3D(0.960509, -0.27825, 0, 0.27825, 0.960509, 0, 0, 0, 1, 0.332101, -0.139938, 0.0851064)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.332101, -0.139938, 0.0851064)
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mesh = SubResource("ArrayMesh_0q1vk")
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skeleton = NodePath("")
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[node name="rat1_backR" type="MeshInstance3D" parent="rat1"]
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transform = Transform3D(0.908279, -0.418365, 0, 0.418365, 0.908279, 0, 0, 0, 1, 0.33924, -0.139938, -0.0693291)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33924, -0.139938, -0.0693291)
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mesh = SubResource("ArrayMesh_ssw2y")
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skeleton = NodePath("")
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[node name="rat1_frontL" type="MeshInstance3D" parent="rat1"]
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transform = Transform3D(0.997319, -0.0731729, 0, 0.0731729, 0.997319, 0, 0, 0, 1, -0.0784779, -0.139885, 0.0819205)
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transform = Transform3D(0.761312, -0.648385, 0, 0.648385, 0.761312, 0, 0, 0, 1, -0.0784779, -0.139885, 0.0819205)
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mesh = SubResource("ArrayMesh_xme6u")
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skeleton = NodePath("")
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[node name="rat1_frontR" type="MeshInstance3D" parent="rat1"]
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transform = Transform3D(0.949505, -0.313755, 7.79043e-09, 0.313755, 0.949505, -7.31993e-09, -5.10039e-09, 9.39459e-09, 1, -0.0759167, -0.139885, -0.083779)
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transform = Transform3D(-0.476865, -0.878978, 4.64309e-08, 0.878978, -0.476865, -4.36267e-08, 6.04881e-08, 2.00077e-08, 1, -0.0759167, -0.139885, -0.083779)
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mesh = SubResource("ArrayMesh_q1dp2")
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skeleton = NodePath("")
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@@ -380,12 +390,12 @@ shape = SubResource("CapsuleShape3D_q7xl1")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_0gijd")
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&"": SubResource("AnimationLibrary_0gijd")
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}
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autoplay = "run"
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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path_height_offset = 1.1
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path_height_offset = 1.0
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avoidance_enabled = true
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[node name="RayCast3D" type="RayCast3D" parent="."]
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@@ -399,3 +409,5 @@ target_position = Vector3(0, 0, -0.2)
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[node name="RayCast3D3" type="RayCast3D" parent="."]
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transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 0, -0.0699478, -0.342128)
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target_position = Vector3(0, 0, -0.2)
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[connection signal="velocity_computed" from="NavigationAgent3D" to="." method="_on_navigation_agent_3d_velocity_computed"]
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@@ -20,10 +20,6 @@ rat = ExtResource("2_dih3n")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_7h30q")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.356676)
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target_position = Vector3(0, 0, -1)
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 2
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collision_mask = 2
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@@ -32,4 +28,7 @@ collision_mask = 2
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0113525, -0.302734)
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shape = SubResource("BoxShape3D_elkdi")
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[node name="spawnpos" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.258)
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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@@ -1,34 +1,38 @@
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extends Node3D
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@export var rat : Resource
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@export var spawn_amount = 10 #max amount in level at any given time
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@export var spawn_time_max = 5
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var rng = RandomNumberGenerator.new()
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var spawn_timer
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var holes = []
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var start_hole_id
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var start_hole
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var end_hole_id
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var end_hole
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var hole_length_id
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var control_node = self
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# Called when the node enters the scene tree for the first time.
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func _ready():
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holes = get_children()
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hole_length_id = holes.size() - 1
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func _ready() -> void:
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#get holes
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for node in self.get_children():
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if node is RatHole:
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holes.append(node)
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print("HOLES : ",holes)
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spawn_rat_at_random_hole()
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reset_spawn_timer()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta: float) -> void:
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print("TIME UNTIL NEXT SPAWN : ",spawn_timer)
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if spawn_timer > 0:
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spawn_timer -= delta
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else:
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reset_spawn_timer()
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spawn_rat_at_random_hole()
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if spawn_amount > 0:
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start_hole_id = rng.randi_range(0,hole_length_id)
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start_hole = holes[start_hole_id]
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end_hole_id = rng.randi_range(0,hole_length_id)
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while start_hole_id == end_hole_id:
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end_hole_id = rng.randi_range(0,hole_length_id)
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func spawn_rat_at_random_hole():
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if holes.size() >= 2:
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var hole_options = holes.duplicate()
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hole_options.shuffle()
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var spawn_hole = hole_options.pop_front()
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var destination_hole = hole_options.pop_front()
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print("SPAWN HOLE : ", spawn_hole)
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print("END_HOLE : ",destination_hole)
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spawn_hole.spawn_rat(destination_hole)
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end_hole = holes[end_hole_id]
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#spawn rat at first hole and pass position of next hole
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start_hole.spawn_rat(end_hole,control_node)
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spawn_amount -= 1
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func reset_spawn_timer():
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spawn_timer = randf_range(1,spawn_time_max)
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@@ -1,47 +1,27 @@
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extends CharacterBody3D
|
||||
|
||||
var number_of_drops = 1
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const MAX_LV = 20
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const MAX_AV = 10
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|
||||
@export var dead_rat : Resource
|
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@export var SPEED = 7
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var end_hole
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var control_node
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var rng = RandomNumberGenerator.new()
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@export var SPEED = 5
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@export var state_machine : StateMachine
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@onready var level_control = get_tree().current_scene
|
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@onready var anim_player = $AnimationPlayer
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@onready var nav_agent = $NavigationAgent3D
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@onready var ray = $RayCast3D
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@onready var ray_2 = $RayCast3D2
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@onready var ray_3 = $RayCast3D3
|
||||
|
||||
var end_hole
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|
||||
# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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|
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const number_of_drops = 1
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const MAX_LV = 20
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const MAX_AV = 10
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# Called every frame. 'delta' is the elapsed time since the previous frame.
|
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func _physics_process(delta):
|
||||
|
||||
|
||||
# Navigation
|
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if end_hole != null: #REMOVE WHEN FIXED LEVEL RELOAD
|
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nav_agent.set_target_position(end_hole.global_transform.origin)
|
||||
var next_nav_point = nav_agent.get_next_path_position()
|
||||
velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
|
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|
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look_at(end_hole.global_transform.origin, Vector3.UP)
|
||||
|
||||
|
||||
move_and_slide()
|
||||
func _process(delta):
|
||||
move_and_slide()
|
||||
|
||||
func breaking(bullet_velocity):
|
||||
|
||||
var drops_left = number_of_drops
|
||||
#pickup drop
|
||||
while number_of_drops > 0:
|
||||
while drops_left > 0:
|
||||
|
||||
var pickup_spawn = level_control.ITEM_PICKUP.instantiate()
|
||||
var item_stats = level_control.pickup_spawn(false)
|
||||
@@ -64,7 +44,7 @@ func breaking(bullet_velocity):
|
||||
pickup_spawn.linear_velocity += self.global_transform.basis * Vector3(lv_x,lv_y,lv_z)
|
||||
pickup_spawn.angular_velocity += self.global_transform.basis * Vector3(av_x,av_y,av_z)
|
||||
get_tree().get_root().add_child(pickup_spawn)
|
||||
number_of_drops -= 1
|
||||
drops_left -= 1
|
||||
|
||||
#animate dead
|
||||
var spawn_broken = dead_rat.instantiate()
|
||||
@@ -80,3 +60,7 @@ func breaking(bullet_velocity):
|
||||
var pieces = spawn_broken.get_children()
|
||||
get_tree().get_root().add_child(spawn_broken)
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_navigation_agent_3d_velocity_computed(safe_velocity: Vector3) -> void:
|
||||
state_machine.current_state.velocity_computed(safe_velocity)
|
||||
|
||||
@@ -1,26 +1,15 @@
|
||||
extends Node3D
|
||||
class_name RatHole
|
||||
|
||||
@export var rat : Resource
|
||||
@onready var ray = $RayCast3D
|
||||
@onready var spawnpos: Marker3D = $spawnpos
|
||||
@onready var area_3d = $Area3D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func spawn_rat(end_hole,control_node):
|
||||
func spawn_rat(end_hole):
|
||||
var spawn_rat = rat.instantiate()
|
||||
spawn_rat.position = ray.global_position
|
||||
spawn_rat.transform.basis = ray.global_transform.basis
|
||||
spawn_rat.look_at_from_position(end_hole.position,Vector3.UP)
|
||||
spawn_rat.position = spawnpos.global_position
|
||||
spawn_rat.end_hole = end_hole
|
||||
get_tree().get_root().add_child(spawn_rat)
|
||||
get_parent().add_child(spawn_rat)
|
||||
|
||||
func _on_area_3d_body_entered(body):
|
||||
if body.is_in_group("rat"):
|
||||
|
||||
12
scripts/rat_walk.gd
Normal file
12
scripts/rat_walk.gd
Normal file
@@ -0,0 +1,12 @@
|
||||
extends CharacterState
|
||||
class_name RatWalk
|
||||
|
||||
|
||||
func Update(delta):
|
||||
get_new_waypoint()
|
||||
move_to_nav_point(delta)
|
||||
|
||||
func get_new_waypoint():
|
||||
if character.end_hole:
|
||||
move_target = character.end_hole.global_position
|
||||
character.nav_agent.set_target_position(move_target)
|
||||
1
scripts/rat_walk.gd.uid
Normal file
1
scripts/rat_walk.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://3bd2b0b8dpmx
|
||||
@@ -100,10 +100,10 @@ func _ready():
|
||||
|
||||
func _process(delta):
|
||||
line_of_sight.global_position = global_position + Vector3(0,1.5,0)
|
||||
move_and_slide()
|
||||
|
||||
look_at_player()
|
||||
|
||||
move_and_slide()
|
||||
|
||||
func stun():
|
||||
change_state_to("stunned")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user