Files
fps_project_1/scripts/Rat_Control.gd
2025-05-12 16:43:25 -05:00

39 lines
951 B
GDScript

extends Node3D
@export var rat : Resource
@export var spawn_time_max = 5
var spawn_timer
var holes = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#get holes
for node in self.get_children():
if node is RatHole:
holes.append(node)
print("HOLES : ",holes)
spawn_rat_at_random_hole()
reset_spawn_timer()
func _process(delta: float) -> void:
print("TIME UNTIL NEXT SPAWN : ",spawn_timer)
if spawn_timer > 0:
spawn_timer -= delta
else:
reset_spawn_timer()
spawn_rat_at_random_hole()
func spawn_rat_at_random_hole():
if holes.size() >= 2:
var hole_options = holes.duplicate()
hole_options.shuffle()
var spawn_hole = hole_options.pop_front()
var destination_hole = hole_options.pop_front()
print("SPAWN HOLE : ", spawn_hole)
print("END_HOLE : ",destination_hole)
spawn_hole.spawn_rat(destination_hole)
func reset_spawn_timer():
spawn_timer = randf_range(1,spawn_time_max)