Files
fps_project_1/scripts/rat.gd
2025-05-12 16:43:25 -05:00

67 lines
2.0 KiB
GDScript

extends CharacterBody3D
@export var dead_rat : Resource
@export var SPEED = 5
@export var state_machine : StateMachine
@onready var level_control = get_tree().current_scene
@onready var anim_player = $AnimationPlayer
@onready var nav_agent = $NavigationAgent3D
var end_hole
const number_of_drops = 1
const MAX_LV = 20
const MAX_AV = 10
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
move_and_slide()
func breaking(bullet_velocity):
var drops_left = number_of_drops
#pickup drop
while drops_left > 0:
var pickup_spawn = level_control.ITEM_PICKUP.instantiate()
var item_stats = level_control.pickup_spawn(false)
##SET VARIABLES
pickup_spawn.pickup_type = item_stats["pickup_type"]
pickup_spawn.ammo_type = item_stats["ammo_type"]
pickup_spawn.value = item_stats["value"]
var lv_x = randf_range(-MAX_LV,MAX_LV)
var lv_y = randf_range(0,MAX_LV)
var lv_z = randf_range(-MAX_LV,MAX_LV)
var av_x = randf_range(-MAX_AV,MAX_AV)
var av_y = randf_range(-MAX_AV,MAX_AV)
var av_z = randf_range(-MAX_AV,MAX_AV)
# Random Item Drop
pickup_spawn.position = self.global_position
pickup_spawn.transform.basis = self.global_transform.basis
pickup_spawn.linear_velocity += self.global_transform.basis * Vector3(lv_x,lv_y,lv_z)
pickup_spawn.angular_velocity += self.global_transform.basis * Vector3(av_x,av_y,av_z)
get_tree().get_root().add_child(pickup_spawn)
drops_left -= 1
#animate dead
var spawn_broken = dead_rat.instantiate()
spawn_broken.position = global_position
spawn_broken.transform.basis = global_transform.basis
spawn_broken.rotation = rotation
var bits = spawn_broken.get_children()
for bit in bits:
if bit is RigidBody3D:
bit.linear_velocity += bullet_velocity
if bit is GPUParticles3D:
bit.emitting = true
var pieces = spawn_broken.get_children()
get_tree().get_root().add_child(spawn_broken)
queue_free()
func _on_navigation_agent_3d_velocity_computed(safe_velocity: Vector3) -> void:
state_machine.current_state.velocity_computed(safe_velocity)