playing with taco town level, need to roll back to just level design next though
This commit is contained in:
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
@@ -85,7 +85,7 @@ func fire(barrel):
|
|||||||
instance_bullet.target_type = character.enemy_type
|
instance_bullet.target_type = character.enemy_type
|
||||||
get_tree().get_root().add_child(instance_bullet)
|
get_tree().get_root().add_child(instance_bullet)
|
||||||
character.audio_fire.play()
|
character.audio_fire.play()
|
||||||
spawn_casing()
|
#spawn_casing() DISABLING TO SEE IF THIS IS JUMPING UP FRAME TIME
|
||||||
|
|
||||||
func spawn_casing():
|
func spawn_casing():
|
||||||
var instance_casing = character.casing.instantiate()
|
var instance_casing = character.casing.instantiate()
|
||||||
|
|||||||
@@ -143,7 +143,7 @@ func die():
|
|||||||
gamemode.apply_weapon_penalty()
|
gamemode.apply_weapon_penalty()
|
||||||
if GameGlobals.player_deaths:
|
if GameGlobals.player_deaths:
|
||||||
GameGlobals.player_deaths += 1
|
GameGlobals.player_deaths += 1
|
||||||
SaveLoad.save_user_data()
|
#SaveLoad.save_user_data()
|
||||||
var deadmsg = DEAD_ANNOUNCE.instantiate()
|
var deadmsg = DEAD_ANNOUNCE.instantiate()
|
||||||
get_parent().add_child(deadmsg)
|
get_parent().add_child(deadmsg)
|
||||||
var instance_dead = DEAD_PLAYER.instantiate()
|
var instance_dead = DEAD_PLAYER.instantiate()
|
||||||
|
|||||||
@@ -4,6 +4,8 @@ class_name PlayerOnFoot
|
|||||||
|
|
||||||
func Enter():
|
func Enter():
|
||||||
character.jumps_remaining = character.MAX_JUMPS
|
character.jumps_remaining = character.MAX_JUMPS
|
||||||
|
if character.land_sound: #tweak to get around weird loading in error
|
||||||
|
character.land_sound.play()
|
||||||
|
|
||||||
func Physics_Update(delta):
|
func Physics_Update(delta):
|
||||||
if character.is_on_floor():
|
if character.is_on_floor():
|
||||||
|
|||||||
Reference in New Issue
Block a user