Files
fps_project_1/scripts/player_on_foot.gd

21 lines
452 B
GDScript

extends PlayerState
class_name PlayerOnFoot
func Enter():
character.jumps_remaining = character.MAX_JUMPS
if character.land_sound: #tweak to get around weird loading in error
character.land_sound.play()
func Physics_Update(delta):
if character.is_on_floor():
standard_movement(delta)
else:
Transitioned.emit(self,"in air")
if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"crouched")
standard_jump()
ledge_grab()