playing with taco town level, need to roll back to just level design next though
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@@ -85,7 +85,7 @@ func fire(barrel):
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instance_bullet.target_type = character.enemy_type
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get_tree().get_root().add_child(instance_bullet)
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character.audio_fire.play()
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spawn_casing()
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#spawn_casing() DISABLING TO SEE IF THIS IS JUMPING UP FRAME TIME
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func spawn_casing():
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var instance_casing = character.casing.instantiate()
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@@ -143,7 +143,7 @@ func die():
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gamemode.apply_weapon_penalty()
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if GameGlobals.player_deaths:
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GameGlobals.player_deaths += 1
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SaveLoad.save_user_data()
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#SaveLoad.save_user_data()
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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get_parent().add_child(deadmsg)
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var instance_dead = DEAD_PLAYER.instantiate()
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@@ -4,6 +4,8 @@ class_name PlayerOnFoot
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func Enter():
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character.jumps_remaining = character.MAX_JUMPS
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if character.land_sound: #tweak to get around weird loading in error
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character.land_sound.play()
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func Physics_Update(delta):
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if character.is_on_floor():
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