added spider casings back
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@@ -178,6 +178,7 @@ func spawn_casing():
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instance_casing.position = casing_ejector.global_position
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instance_casing.transform.basis = casing_ejector.global_transform.basis
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instance_casing.player_velocity = velocity * transform.basis
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get_tree().get_root().add_child(instance_casing)
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func dying_throws():
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dying = true
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