brought back drops on all enemy deaths

This commit is contained in:
derek
2025-02-13 17:04:01 -06:00
parent c04423406b
commit 804e4d68c3
3 changed files with 4 additions and 3 deletions

View File

@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="First Person Test"
run/main_scene="res://assets/blockout_2.tscn"
run/main_scene="res://scenes/test_level_2v2.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"

View File

@@ -7,6 +7,7 @@ extends Node
@export_enum("Silver", "Gold", "Special") var key_type: int
@export var special_key_name : String
@export_group("Item Drops")
@export var number_of_drops = 5
@export var ammo_drop_enabled = true
@export var stamina_drop_enabled = true
@export var health_drop_enabled = true
@@ -54,7 +55,7 @@ func _process(delta):
# loot on last enemy
if enemies.size() == 1:
for i in enemies:
i.loot_amount = 20 #assign loot to the last enemy drop from this section
i.loot_amount = number_of_drops #assign loot to the last enemy drop from this section
i.last_enemy = true
else:
enemy_in_room_killed()

View File

@@ -3,11 +3,11 @@ extends CharacterBody3D
signal last_enemy_dead()
var player
var loot_amount = 0
var last_enemy : bool = false
@export var health = 3
@export var SPEED = 3.0
@export var loot_amount = 2
const MAX_LV = 10
const MAX_AV = 10