changed clamber to ledge grab

This commit is contained in:
derek
2025-06-17 11:24:49 -05:00
parent 8af4bdd6f6
commit b13a67fa31
4 changed files with 14 additions and 13 deletions

View File

@@ -21,7 +21,7 @@ func standard_jump():
if Input.is_action_just_pressed("jump"):
#first check for clamber, otherwise jump
if character.can_clamber():
Transitioned.emit(self,"clamber")
Transitioned.emit(self,"ledge grab")
else:
if character.jumps_remaining > 0:
character.jumps_remaining -= 1

View File

@@ -5,14 +5,15 @@ var clamber_point
func Enter():
clamber_point = character.get_clamber_point()
character.standing_collision.disabled = true
character.crouching_collision.disabled = true
func Physics_Update(delta):
character.velocity = Vector3.ZERO
character.global_position = clamber_point + Vector3(0,1,0)
Transitioned.emit(self,"on foot")
func Exit():
character.standing_collision.disabled = false
character.crouching_collision.disabled = false
character.global_position.y = lerp(character.global_position.y,clamber_point.y,delta * 2)
if Input.is_action_just_pressed("jump"):
jump_with_weight_mod()
Transitioned.emit(self,"in air")
if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"in air")