Files
fps_project_1/scripts/player_clamber.gd
2025-06-17 11:24:49 -05:00

20 lines
468 B
GDScript

extends PlayerState
class_name PlayerClamber
var clamber_point
func Enter():
clamber_point = character.get_clamber_point()
func Physics_Update(delta):
character.velocity = Vector3.ZERO
character.global_position.y = lerp(character.global_position.y,clamber_point.y,delta * 2)
if Input.is_action_just_pressed("jump"):
jump_with_weight_mod()
Transitioned.emit(self,"in air")
if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"in air")