changed clamber to ledge grab

This commit is contained in:
derek
2025-06-17 11:24:49 -05:00
parent 8af4bdd6f6
commit b13a67fa31
4 changed files with 14 additions and 13 deletions

View File

@@ -170,7 +170,7 @@ script = ExtResource("7_2asft")
[node name="Stunned" type="Node" parent="StateMachine"]
[node name="Clamber" type="Node" parent="StateMachine"]
[node name="Ledge Grab" type="Node" parent="StateMachine"]
script = ExtResource("8_iwgew")
[node name="On Ladder" type="Node" parent="StateMachine"]
@@ -378,7 +378,7 @@ target_position = Vector3(0, 0, 1)
one_shot = true
[node name="ClamberMaxRay" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11641, -0.391445)
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.968505, -0.391)
target_position = Vector3(0, 0, -1)
collision_mask = 33

View File

@@ -12,7 +12,7 @@ config_version=5
config/name="First Person Test"
config/tags=PackedStringArray("fps")
run/main_scene="uid://dsw00ml8rv6xo"
run/main_scene="uid://c6fykssf7paft"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://6svuq1l83al5"

View File

@@ -21,7 +21,7 @@ func standard_jump():
if Input.is_action_just_pressed("jump"):
#first check for clamber, otherwise jump
if character.can_clamber():
Transitioned.emit(self,"clamber")
Transitioned.emit(self,"ledge grab")
else:
if character.jumps_remaining > 0:
character.jumps_remaining -= 1

View File

@@ -5,14 +5,15 @@ var clamber_point
func Enter():
clamber_point = character.get_clamber_point()
character.standing_collision.disabled = true
character.crouching_collision.disabled = true
func Physics_Update(delta):
character.velocity = Vector3.ZERO
character.global_position = clamber_point + Vector3(0,1,0)
Transitioned.emit(self,"on foot")
func Exit():
character.standing_collision.disabled = false
character.crouching_collision.disabled = false
character.global_position.y = lerp(character.global_position.y,clamber_point.y,delta * 2)
if Input.is_action_just_pressed("jump"):
jump_with_weight_mod()
Transitioned.emit(self,"in air")
if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"in air")