more collision layer tweaks
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@@ -32,7 +32,7 @@ shadow_color = Color(0, 0, 0, 1)
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size = Vector3(3, 3.58057, 3)
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
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radius = 8.0
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radius = 7.0
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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