more collision layer tweaks
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@@ -259,9 +259,9 @@ audio_explode = NodePath("Audio/Die")
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[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466)
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collision_layer = 2
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collision_mask = 7
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mass = 5.0
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collision_layer = 32
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collision_mask = 5
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mass = 30.0
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[node name="Turret" type="MeshInstance3D" parent="RigidBody3D"]
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mesh = SubResource("ArrayMesh_v7rwr")
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@@ -289,9 +289,9 @@ stream = ExtResource("2_ddmln")
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volume_db = 10.0
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[node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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collision_layer = 2
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collision_mask = 7
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mass = 10.0
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collision_layer = 32
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collision_mask = 5
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mass = 30.0
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[node name="body" type="MeshInstance3D" parent="body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.03709, 0)
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@@ -32,7 +32,7 @@ shadow_color = Color(0, 0, 0, 1)
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size = Vector3(3, 3.58057, 3)
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
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radius = 8.0
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radius = 7.0
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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@@ -89,7 +89,7 @@ shape = SubResource("CapsuleShape3D_8v4gm")
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[node name="BlastRadius" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 7
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collision_mask = 13
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[node name="radiusShape" type="CollisionShape3D" parent="BlastRadius"]
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shape = SubResource("SphereShape3D_vdo7n")
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