more collision layer tweaks

This commit is contained in:
Derek
2024-09-28 00:31:00 -05:00
parent b40eac8717
commit 884f0c5788
3 changed files with 8 additions and 8 deletions

View File

@@ -259,9 +259,9 @@ audio_explode = NodePath("Audio/Die")
[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466)
collision_layer = 2
collision_mask = 7
mass = 5.0
collision_layer = 32
collision_mask = 5
mass = 30.0
[node name="Turret" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("ArrayMesh_v7rwr")
@@ -289,9 +289,9 @@ stream = ExtResource("2_ddmln")
volume_db = 10.0
[node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
collision_layer = 2
collision_mask = 7
mass = 10.0
collision_layer = 32
collision_mask = 5
mass = 30.0
[node name="body" type="MeshInstance3D" parent="body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.03709, 0)