removed casing transform from rocket launcher script
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@@ -101,11 +101,6 @@ func shoot(delta):
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instance_bullet.player_position = player.global_position
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instance_bullet.player_position = player.global_position
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get_tree().get_root().add_child(instance_bullet)
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get_tree().get_root().add_child(instance_bullet)
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# Casing transform
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#var instance_casing = casing.instantiate()
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#instance_casing.position = casing_ejector.global_position
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#instance_casing.transform.basis = casing_ejector.global_transform.basis
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#get_tree().get_root().add_child(instance_casing)
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player.weapon_recoil(delta)
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player.weapon_recoil(delta)
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if fire_mode != 0:
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if fire_mode != 0:
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cycle_count -= 1
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cycle_count -= 1
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