removed casing transform from rocket launcher script

This commit is contained in:
Derek
2024-08-02 08:20:31 -05:00
parent 8a4018051b
commit 4d4685eea0

View File

@@ -101,11 +101,6 @@ func shoot(delta):
instance_bullet.player_position = player.global_position
get_tree().get_root().add_child(instance_bullet)
# Casing transform
#var instance_casing = casing.instantiate()
#instance_casing.position = casing_ejector.global_position
#instance_casing.transform.basis = casing_ejector.global_transform.basis
#get_tree().get_root().add_child(instance_casing)
player.weapon_recoil(delta)
if fire_mode != 0:
cycle_count -= 1