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fps_project_1/assets/weaponresources/revolver2.tres

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[gd_resource type="Resource" script_class="weapon_resource" load_steps=8 format=3 uid="uid://qsjxlocuyu2q"]
[ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="1_bd31m"]
[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_bd31m"]
[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="2_lor3x"]
[ext_resource type="Script" uid="uid://6s14vpfr5pio" path="res://scripts/bullet_resource.gd" id="2_vli3e"]
[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_vli3e"]
[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="4_lor3x"]
[sub_resource type="Resource" id="Resource_vli3e"]
script = ExtResource("2_vli3e")
asset = ExtResource("1_bd31m")
price = 100
ammo_type = 5
special_bullet_name = "bullet_cam"
bullet_hole = ExtResource("2_lor3x")
metadata/_custom_type_script = "uid://6s14vpfr5pio"
[resource]
script = ExtResource("4_lor3x")
gun_name = "bullet cam revolver"
gun_icon = ExtResource("3_vli3e")
path = "res://assets/revolver_1.tscn"
weapon_type = 0
reload_type = 1
bullet = SubResource("Resource_vli3e")
fire_mode = 1
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.2, 0.05, 0.05)
kick_amount = 0.1
max_ammo = 6
start_mags = 1
bullet_damage = 5
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 300
casing = ExtResource("2_bd31m")
vibration_weak_magnitude = 0.1
vibration_strong_magnitude = 0.5
vibration_duration = 0.1
chamber_rot_amount = 60.0
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20
blast_power = 50.0
hitscan_range = 100.0