[gd_resource type="Resource" script_class="weapon_resource" load_steps=8 format=3 uid="uid://qsjxlocuyu2q"] [ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="1_bd31m"] [ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_bd31m"] [ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="2_lor3x"] [ext_resource type="Script" uid="uid://6s14vpfr5pio" path="res://scripts/bullet_resource.gd" id="2_vli3e"] [ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_vli3e"] [ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="4_lor3x"] [sub_resource type="Resource" id="Resource_vli3e"] script = ExtResource("2_vli3e") asset = ExtResource("1_bd31m") price = 100 ammo_type = 5 special_bullet_name = "bullet_cam" bullet_hole = ExtResource("2_lor3x") metadata/_custom_type_script = "uid://6s14vpfr5pio" [resource] script = ExtResource("4_lor3x") gun_name = "bullet cam revolver" gun_icon = ExtResource("3_vli3e") path = "res://assets/revolver_1.tscn" weapon_type = 0 reload_type = 1 bullet = SubResource("Resource_vli3e") fire_mode = 1 fov_zoom_amt = 0.98 ads = false recoil_amount = Vector3(0.2, 0.05, 0.05) kick_amount = 0.1 max_ammo = 6 start_mags = 1 bullet_damage = 5 smoke_enabled = false bullet_force_mod = 5.0 bullet_speed = 300 casing = ExtResource("2_bd31m") vibration_weak_magnitude = 0.1 vibration_strong_magnitude = 0.5 vibration_duration = 0.1 chamber_rot_amount = 60.0 shotgun_spread = Vector3(0.1, 0.1, 0.1) pellets_per_shot = 20 blast_power = 50.0 hitscan_range = 100.0