17 lines
390 B
GDScript
17 lines
390 B
GDScript
extends Projectile
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@onready var mesh = $Cylinder
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@onready var particles = $GPUParticles3D
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@onready var enemy_particles = $GPUParticlesEnemy
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@onready var ray: RayCast3D = $RayCast3D
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@onready var water_leak : Resource = preload("res://assets/water_leak.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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visible = false
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func despawn():
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queue_free()
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