extends Projectile @onready var mesh = $Cylinder @onready var particles = $GPUParticles3D @onready var enemy_particles = $GPUParticlesEnemy @onready var ray: RayCast3D = $RayCast3D @onready var water_leak : Resource = preload("res://assets/water_leak.tscn") # Called when the node enters the scene tree for the first time. func _ready(): visible = false func despawn(): queue_free()