Files
fps_project_1/scripts/rat_hole.gd
2025-05-12 19:49:45 -05:00

19 lines
481 B
GDScript

extends Node3D
class_name RatHole
@export var rat : Resource
@onready var spawnpos: Marker3D = $spawnpos
@onready var area_3d = $Area3D
func spawn_rat(end_hole,number_of_pickups):
var spawn_rat = rat.instantiate()
spawn_rat.position = spawnpos.global_position
spawn_rat.end_hole = end_hole
spawn_rat.number_of_drops = number_of_pickups
get_parent().add_child(spawn_rat)
func _on_area_3d_body_entered(body):
if body is Rat:
if body.end_hole == self:
body.queue_free()