rat hole tweaks
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@@ -451,6 +451,7 @@ transform = Transform3D(-0.992703, 0, -0.120587, 0, 1, 0, 0.120587, 0, -0.992703
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[node name="RATS" type="Node3D" parent="."]
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script = ExtResource("24_4o8us")
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spawn_rat_pickups = 0
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[node name="RatHole2" parent="RATS" instance=ExtResource("24_dblmv")]
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transform = Transform3D(1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, -13.0478, 0.410853, -9.74827)
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@@ -21,8 +21,8 @@ rat = ExtResource("2_dih3n")
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mesh = SubResource("BoxMesh_7h30q")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 2
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collision_mask = 2
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collision_layer = 64
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collision_mask = 64
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0113525, -0.302734)
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@@ -2,6 +2,8 @@ extends Node3D
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@export var rat : Resource
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@export var spawn_time_max = 5
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@export var max_rats : float = 2
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@export var spawn_rat_pickups = 1
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var spawn_timer
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var holes = []
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@@ -12,17 +14,16 @@ func _ready() -> void:
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for node in self.get_children():
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if node is RatHole:
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holes.append(node)
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print("HOLES : ",holes)
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spawn_rat_at_random_hole()
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reset_spawn_timer()
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func _process(delta: float) -> void:
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print("TIME UNTIL NEXT SPAWN : ",spawn_timer)
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if spawn_timer > 0:
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spawn_timer -= delta
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else:
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reset_spawn_timer()
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spawn_rat_at_random_hole()
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if can_spawn_more_rats():
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reset_spawn_timer()
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spawn_rat_at_random_hole()
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func spawn_rat_at_random_hole():
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if holes.size() >= 2:
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@@ -30,9 +31,19 @@ func spawn_rat_at_random_hole():
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hole_options.shuffle()
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var spawn_hole = hole_options.pop_front()
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var destination_hole = hole_options.pop_front()
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print("SPAWN HOLE : ", spawn_hole)
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print("END_HOLE : ",destination_hole)
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spawn_hole.spawn_rat(destination_hole)
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spawn_hole.spawn_rat(destination_hole,spawn_rat_pickups)
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func can_spawn_more_rats():
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var rat_count = 0
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#count rats
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for node in get_children():
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if node is Rat:
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rat_count += 1
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#compare
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if rat_count < max_rats:
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return true
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else:
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return false
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func reset_spawn_timer():
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spawn_timer = randf_range(1,spawn_time_max)
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@@ -1,4 +1,5 @@
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extends CharacterBody3D
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class_name Rat
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@export var dead_rat : Resource
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@export var SPEED = 5
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@@ -9,8 +10,8 @@ extends CharacterBody3D
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@onready var nav_agent = $NavigationAgent3D
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var end_hole
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var number_of_drops = 1
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const number_of_drops = 1
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const MAX_LV = 20
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const MAX_AV = 10
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@@ -5,14 +5,14 @@ class_name RatHole
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@onready var spawnpos: Marker3D = $spawnpos
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@onready var area_3d = $Area3D
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func spawn_rat(end_hole):
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func spawn_rat(end_hole,number_of_pickups):
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var spawn_rat = rat.instantiate()
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spawn_rat.position = spawnpos.global_position
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spawn_rat.end_hole = end_hole
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spawn_rat.number_of_drops = number_of_pickups
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get_parent().add_child(spawn_rat)
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func _on_area_3d_body_entered(body):
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if body.is_in_group("rat"):
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if body is Rat:
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if body.end_hole == self:
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#body.control_node.spawn_amount += 1 #signal to control node that another rat can enter the scene
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body.queue_free()
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