42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends Node3D
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@export var item : Resource
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@export var item_name : String
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@export var item_price : int
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@onready var anim_player = $AnimationPlayer
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@onready var vend_ray = $VendRay
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@onready var label_3d = $Label3D
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var active = true
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var level_control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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level_control = get_tree().current_scene
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func interact():
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if active == true:
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if level_control.money >= item_price:
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level_control.money -= item_price
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anim_player.play("vend")
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label_3d.text = "vending..."
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else:
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var original_text = label_3d.text
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label_3d.text = "too poor"
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await get_tree().create_timer(2.0).timeout
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label_3d.text = original_text
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func vend():
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var item_vend = item.instantiate()
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item_vend.position = vend_ray.global_position
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item_vend.transform.basis = vend_ray.global_transform.basis
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item_vend.linear_velocity += vend_ray.global_transform.basis * Vector3(0,0,3)
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active = false
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label_3d.text = "offline"
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get_parent().add_child(item_vend)
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