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fps_project_1/assets/materials/FrostedGlass.tres

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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://bb0beroi2p3gd"]
[ext_resource type="Shader" uid="uid://igy6srcqsvi8" path="res://assets/materials/frostedGlass.gdshader" id="1_thve0"]
[sub_resource type="Gradient" id="Gradient_thve0"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_748hl"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0bs8y"]
color_ramp = SubResource("Gradient_thve0")
noise = SubResource("FastNoiseLite_748hl")
[resource]
shader = ExtResource("1_thve0")
shader_parameter/warp_texture = SubResource("NoiseTexture2D_0bs8y")
shader_parameter/intensity = 0.01
shader_parameter/tint_color = Color(0, 0, 0, 0)
shader_parameter/tint_amount = 0.4