[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://bb0beroi2p3gd"] [ext_resource type="Shader" uid="uid://igy6srcqsvi8" path="res://assets/materials/frostedGlass.gdshader" id="1_thve0"] [sub_resource type="Gradient" id="Gradient_thve0"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_748hl"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0bs8y"] color_ramp = SubResource("Gradient_thve0") noise = SubResource("FastNoiseLite_748hl") [resource] shader = ExtResource("1_thve0") shader_parameter/warp_texture = SubResource("NoiseTexture2D_0bs8y") shader_parameter/intensity = 0.01 shader_parameter/tint_color = Color(0, 0, 0, 0) shader_parameter/tint_amount = 0.4