derek
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083f1eec83
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they talk to each other now
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2025-05-02 15:14:42 -05:00 |
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derek
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db07777fca
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more tweaks, not perfect but way better than before
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2025-05-01 16:49:22 -05:00 |
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derek
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ca4de10a5e
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atttack script starting to work
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2025-04-30 16:35:45 -05:00 |
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derek
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4ca91fc7b5
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comments
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2025-04-30 13:43:58 -05:00 |
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derek
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30f5e19123
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idle works with avoidance
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2025-04-30 13:42:57 -05:00 |
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derek
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40edd9a2fc
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added comments
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2025-04-30 13:14:13 -05:00 |
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derek
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6cc110016a
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very happy with idle script now
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2025-04-30 13:04:52 -05:00 |
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derek
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d9ab3a82a7
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Idle state is simplified and looking good
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2025-04-30 10:49:53 -05:00 |
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derek
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f7e776a179
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kinda broke the AI but it's getting better
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2025-04-29 17:02:25 -05:00 |
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derek
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6124a370b4
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starting work on enemy hearing
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2025-04-29 11:46:55 -05:00 |
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derek
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a287710a7b
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pretty happy with basic AI behavior
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2025-04-29 11:02:12 -05:00 |
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derek
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ccb4781460
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more tweaks to ai
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2025-04-28 16:57:22 -05:00 |
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derek
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9be895e89f
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AI has better detection, committing before a larger rework
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2025-04-24 15:22:30 -05:00 |
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derek
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53ce4e401f
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tweaks to enemy idle, still getting the turret looking dialed in
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2025-04-22 16:40:25 -05:00 |
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derek
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6217725c19
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reloading works and returns to idle. still need to fix idle scanning
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2025-04-22 15:50:59 -05:00 |
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derek
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e7fd5bd4b3
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enemy reloads each bullet, added servo sound
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2025-04-22 14:48:48 -05:00 |
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Derek
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362b0a5708
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fixed attack in state machine
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2025-04-21 22:58:54 -05:00 |
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derek
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ca81947325
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added enemy state machine with idle, stunned, and dead states
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2025-04-21 16:41:16 -05:00 |
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