Commit Graph

19 Commits

Author SHA1 Message Date
derek
4c98bca83b npcs and enemies now inherit from character state 2025-05-12 14:05:18 -05:00
derek
083f1eec83 they talk to each other now 2025-05-02 15:14:42 -05:00
derek
db07777fca more tweaks, not perfect but way better than before 2025-05-01 16:49:22 -05:00
derek
ca4de10a5e atttack script starting to work 2025-04-30 16:35:45 -05:00
derek
4ca91fc7b5 comments 2025-04-30 13:43:58 -05:00
derek
30f5e19123 idle works with avoidance 2025-04-30 13:42:57 -05:00
derek
40edd9a2fc added comments 2025-04-30 13:14:13 -05:00
derek
6cc110016a very happy with idle script now 2025-04-30 13:04:52 -05:00
derek
d9ab3a82a7 Idle state is simplified and looking good 2025-04-30 10:49:53 -05:00
derek
f7e776a179 kinda broke the AI but it's getting better 2025-04-29 17:02:25 -05:00
derek
6124a370b4 starting work on enemy hearing 2025-04-29 11:46:55 -05:00
derek
a287710a7b pretty happy with basic AI behavior 2025-04-29 11:02:12 -05:00
derek
ccb4781460 more tweaks to ai 2025-04-28 16:57:22 -05:00
derek
9be895e89f AI has better detection, committing before a larger rework 2025-04-24 15:22:30 -05:00
derek
53ce4e401f tweaks to enemy idle, still getting the turret looking dialed in 2025-04-22 16:40:25 -05:00
derek
6217725c19 reloading works and returns to idle. still need to fix idle scanning 2025-04-22 15:50:59 -05:00
derek
e7fd5bd4b3 enemy reloads each bullet, added servo sound 2025-04-22 14:48:48 -05:00
Derek
362b0a5708 fixed attack in state machine 2025-04-21 22:58:54 -05:00
derek
ca81947325 added enemy state machine with idle, stunned, and dead states 2025-04-21 16:41:16 -05:00