fixed death cam fov and added damage numbers
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@@ -2,6 +2,8 @@ extends Area3D
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@export var damage :=1
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var damage_number = preload("res://assets/damage_number.tscn")
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signal body_part_hit(dam,bullet_damage)
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# Called when the node enters the scene tree for the first time.
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@@ -15,3 +17,8 @@ func _process(delta):
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func hit(bullet_damage):
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emit_signal("body_part_hit", damage, bullet_damage)
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var number_spawn = damage_number.instantiate()
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number_spawn.damage_amt = bullet_damage * damage
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number_spawn.position = global_position + Vector3(0,2,0)
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get_tree().get_root().add_child(number_spawn)
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