Files
fps_project_1/scripts/EnemyTarget.gd
2024-08-07 15:57:48 -05:00

25 lines
651 B
GDScript

extends Area3D
@export var damage :=1
var damage_number = preload("res://assets/damage_number.tscn")
signal body_part_hit(dam,bullet_damage)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func hit(bullet_damage):
emit_signal("body_part_hit", damage, bullet_damage)
var number_spawn = damage_number.instantiate()
number_spawn.damage_amt = bullet_damage * damage
number_spawn.position = global_position + Vector3(0,2,0)
get_tree().get_root().add_child(number_spawn)