adding extra assets and playing with crt shader

This commit is contained in:
derek
2024-07-24 14:18:17 -05:00
parent 6e8666db74
commit f645d44243
11 changed files with 457 additions and 1 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=51 format=3 uid="uid://dyop6vk3rgkkb"]
[gd_scene load_steps=54 format=3 uid="uid://dyop6vk3rgkkb"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_orhgl"]
[ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"]
@@ -10,6 +10,8 @@
[ext_resource type="PackedScene" uid="uid://bpkmyd3wvqi5p" path="res://assets/boombox.tscn" id="6_xrg7k"]
[ext_resource type="AudioStream" uid="uid://jo4n05go5hdt" path="res://assets/Audio/train-pass-by-steady-loop-SBA-300156766.wav" id="7_00j8j"]
[ext_resource type="PackedScene" uid="uid://cnfc8rtk6l1d8" path="res://assets/crate1.tscn" id="8_b57j8"]
[ext_resource type="Shader" path="res://assets/crtTest.gdshader" id="13_ur1vy"]
[ext_resource type="PackedScene" uid="uid://by3n26uvps8tb" path="res://assets/water_tower.tscn" id="14_o37f0"]
[ext_resource type="PackedScene" uid="uid://c7vrpfdh603kr" path="res://assets/bottle_1.tscn" id="15_3iv0j"]
[ext_resource type="PackedScene" uid="uid://c6bpysq1tjhy4" path="res://vendingmahcine.tscn" id="16_4ykdi"]
@@ -415,6 +417,30 @@ _data = {
[sub_resource type="BoxShape3D" id="BoxShape3D_82n8k"]
size = Vector3(16.265, 5.07275, 15.3267)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kcxpj"]
shader = ExtResource("13_ur1vy")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.4
shader_parameter/scanlines_width = 0.25
shader_parameter/grille_opacity = 0.3
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/pixelate = true
shader_parameter/roll = true
shader_parameter/roll_speed = 8.0
shader_parameter/roll_size = 15.0
shader_parameter/roll_variation = 1.8
shader_parameter/distort_intensity = 0.05
shader_parameter/noise_opacity = 0.4
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.06
shader_parameter/aberration = 0.03
shader_parameter/brightness = 1.4
shader_parameter/discolor = true
shader_parameter/warp_amount = 1.0
shader_parameter/clip_warp = false
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.5
[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_orhgl")
player = NodePath("Player")
@@ -425,6 +451,7 @@ gun_2 = ExtResource("3_sxsd3")
[node name="Player" parent="." instance=ExtResource("2_f87c2")]
transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
AUDIO = false
weapon_sway_amount = 0.07
weapon_rotation_amount = 0.07
@@ -613,3 +640,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.69462, 1.16757, 11.2398)
[node name="vendingmahcine" parent="." instance=ExtResource("16_4ykdi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.992526, 41.9909, -2.56906)
[node name="ColorRect" type="ColorRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_kcxpj")
use_parent_material = true
offset_right = 3840.0
offset_bottom = 2160.0
mouse_filter = 2
[node name="Water Tower" parent="." instance=ExtResource("14_o37f0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.5814, 0.043795, 59.857)