started playing with rigidbody, not colliding yet
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://dqhltdnqyg8ni"]
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[gd_scene load_steps=12 format=3 uid="uid://dqhltdnqyg8ni"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_oj0f5"]
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[ext_resource type="Texture2D" uid="uid://dqytegxsmb5kg" path="res://assets/Models/bullet.transparency.png" id="2_0ks2n"]
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@@ -72,7 +72,13 @@ emission_enabled = true
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emission = Color(0.737886, 0.150238, 0.0835467, 1)
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emission_energy_multiplier = 8.0
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[node name="Bullet" type="Node3D"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_w40h0"]
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size = Vector3(0.128906, 0.112305, 1.4917)
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[node name="Bullet" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 0
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mass = 0.1
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script = ExtResource("1_oj0f5")
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[node name="gunbullet1" type="Node3D" parent="."]
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@@ -121,4 +127,8 @@ autostart = true
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[node name="HitIndicator" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("3_6j0l2")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0290527)
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shape = SubResource("BoxShape3D_w40h0")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@@ -6,7 +6,7 @@
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[sub_resource type="LabelSettings" id="LabelSettings_ic2ps"]
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font = ExtResource("1_duhm0")
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font_size = 300
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font_color = Color(1, 1, 1, 0.156863)
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font_color = Color(1, 1, 1, 0)
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[node name="PickupAnnounce" type="Label"]
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offset_right = 3440.0
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@@ -105,7 +105,7 @@ texture = ExtResource("8_kupqh")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.10121)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.89879)
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target_position = Vector3(0, 0, -200)
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collision_mask = 7
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collide_with_areas = true
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@@ -591,6 +591,7 @@ bullet = ExtResource("2_aew5r")
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casing = ExtResource("3_6esjv")
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bullet_speed = 75
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bullet_drop = 0.01
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bullet_damage = 0
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[node name="TurretLook" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=53 format=3 uid="uid://dyop6vk3rgkkb"]
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[gd_scene load_steps=51 format=3 uid="uid://dyop6vk3rgkkb"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_orhgl"]
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[ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"]
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@@ -10,8 +10,6 @@
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[ext_resource type="PackedScene" uid="uid://bpkmyd3wvqi5p" path="res://assets/boombox.tscn" id="6_xrg7k"]
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[ext_resource type="AudioStream" uid="uid://jo4n05go5hdt" path="res://assets/Audio/train-pass-by-steady-loop-SBA-300156766.wav" id="7_00j8j"]
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[ext_resource type="PackedScene" uid="uid://cnfc8rtk6l1d8" path="res://assets/crate1.tscn" id="8_b57j8"]
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[ext_resource type="PackedScene" uid="uid://djr7vnr1hcx82" path="res://assets/spider2.tscn" id="12_12jy2"]
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[ext_resource type="Script" path="res://scripts/EnemyHivemind1.gd" id="12_cl6n5"]
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[ext_resource type="PackedScene" uid="uid://c7vrpfdh603kr" path="res://assets/bottle_1.tscn" id="15_3iv0j"]
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[ext_resource type="PackedScene" uid="uid://c6bpysq1tjhy4" path="res://vendingmahcine.tscn" id="16_4ykdi"]
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@@ -615,42 +613,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.69462, 1.16757, 11.2398)
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[node name="vendingmahcine" parent="." instance=ExtResource("16_4ykdi")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.992526, 41.9909, -2.56906)
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[node name="EnemyHivemind1" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.83258, -0.228641, 21.6357)
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script = ExtResource("12_cl6n5")
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[node name="spider" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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player_path = NodePath("../../Player")
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[node name="spider2" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.86321, 0, 0.844511)
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player_path = NodePath("../../Player")
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[node name="spider3" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.57471, 0, 5.44732)
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player_path = NodePath("../../Player")
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[node name="spider4" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.67493, 0, -1.22724)
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player_path = NodePath("../../Player")
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[node name="spider5" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.53813, 0, -0.382725)
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player_path = NodePath("../../Player")
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[node name="spider6" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.24964, 0, 4.22008)
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player_path = NodePath("../../Player")
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[node name="spider7" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.13089, 0, 1.6692)
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player_path = NodePath("../../Player")
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[node name="spider8" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.8058, 0, 0.441959)
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player_path = NodePath("../../Player")
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[node name="spider9" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.51731, 0, 5.04477)
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player_path = NodePath("../../Player")
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File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
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extends Node3D
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extends RigidBody3D
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var bullet_speed
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var bullet_drop
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@@ -32,46 +32,46 @@ func _ready():
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av_x = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_y = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_z = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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rotation += Vector3(av_x,av_y,av_z)
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#angular_velocity += Vector3(av_x,av_y,av_z)
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linear_velocity += transform.basis * Vector3(0, 0, -bullet_speed)
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timer.start()
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visible = false
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ray.target_position.z *= (bullet_speed/150)
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func MoveAndCollide():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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print(player_velocity)
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rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
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distance_from_player = abs(self.global_position - player_position)
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if distance_from_player.x > 2 or distance_from_player.y > 2 or distance_from_player.z > 2:
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visible = true
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func _on_body_entered(body):
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if ray.is_colliding() and !ray.get_collider().is_in_group("player"):
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if !body.is_in_group("player"):
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mesh.visible = false
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ray.enabled = false
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#bullethole effect
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ray.get_collider().add_child(instance_bullethole)
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instance_bullethole.global_transform.origin = ray.get_collision_point()
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instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
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#move rigidbodies
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if ray.get_collider().is_in_group("scene_rigidbody"):
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ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * bullet_force_mod)
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if ray.get_collider().is_in_group("breakable"):
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var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)
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ray.get_collider().breaking(current_velocity)
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#bullethole effect
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body.add_child(instance_bullethole)
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instance_bullethole.global_transform.origin = body.get_collision_point()
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instance_bullethole.look_at(body.get_collision_point() + body.get_collision_normal(), Vector3.UP)
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##move rigidbodies
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#if ray.get_collider().is_in_group("scene_rigidbody"):
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#ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * bullet_force_mod)
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if body.is_in_group("breakable"):
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var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)
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body.breaking(current_velocity)
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if ray.get_collider().is_in_group("enemy"):
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hit_indicator.play()
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enemy_particles.emitting = true
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ray.get_collider().hit(bullet_damage)
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await get_tree().create_timer(1.0).timeout
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queue_free()
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if body.is_in_group("enemy"):
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hit_indicator.play()
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enemy_particles.emitting = true
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body.hit(bullet_damage)
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await get_tree().create_timer(1.0).timeout
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queue_free()
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@@ -224,57 +224,58 @@ func _headbob(time) -> Vector3:
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func _on_pick_up_detection_body_entered(body):
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if body.pickupType == "stamina":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "stamina"
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get_parent().add_child(pickupmsg)
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remaining_stamina += (body.rand_amt/100) * MAX_STAMINA
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "ammo":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "ammo"
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get_parent().add_child(pickupmsg)
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level_control.ammo_reserve[level_control.current_gun_index] += int((body.rand_amt/100) * gun.max_ammo)
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picked_up = true
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picked_up_text = "ammo"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "money":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "$" + str(int(body.rand_amt))
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get_parent().add_child(pickupmsg)
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level_control.money += int(body.rand_amt)
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picked_up = true
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picked_up_text = "ammo"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "jump":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "jump"
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get_parent().add_child(pickupmsg)
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double_jump = true
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picked_up = true
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picked_up_text = "double jump"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "weapon":
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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level_control.held_guns.append(body.gun_resource)
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var instance_gun = body.gun_resource.instantiate()
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level_control.ammo_current.append(instance_gun.max_ammo)
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level_control.ammo_reserve.append(instance_gun.max_ammo * instance_gun.start_mags)
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body.queue_free()
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var weapon_id = level_control.held_guns.size() - 1
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gun.anim_player.play("swap_out")
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level_control.gun_spawn(weapon_id)
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if body.is_in_group("pickup"):
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if body.pickupType == "stamina":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "stamina"
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get_parent().add_child(pickupmsg)
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remaining_stamina += (body.rand_amt/100) * MAX_STAMINA
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "ammo":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "ammo"
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get_parent().add_child(pickupmsg)
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level_control.ammo_reserve[level_control.current_gun_index] += int((body.rand_amt/100) * gun.max_ammo)
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picked_up = true
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picked_up_text = "ammo"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "money":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "$" + str(int(body.rand_amt))
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get_parent().add_child(pickupmsg)
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level_control.money += int(body.rand_amt)
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picked_up = true
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picked_up_text = "ammo"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "jump":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "jump"
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get_parent().add_child(pickupmsg)
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double_jump = true
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picked_up = true
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picked_up_text = "double jump"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "weapon":
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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level_control.held_guns.append(body.gun_resource)
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var instance_gun = body.gun_resource.instantiate()
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level_control.ammo_current.append(instance_gun.max_ammo)
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level_control.ammo_reserve.append(instance_gun.max_ammo * instance_gun.start_mags)
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body.queue_free()
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var weapon_id = level_control.held_guns.size() - 1
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gun.anim_player.play("swap_out")
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level_control.gun_spawn(weapon_id)
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func _on_pick_up_magnet_body_entered(body):
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if body.is_in_group("pickup") and body.is_in_group("magnet"):
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Reference in New Issue
Block a user