Added slight weapon bounce, and more machete tweaks
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@@ -497,7 +497,7 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_hlv3g")
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[node name="item_pickup" type="RigidBody3D" groups=["item_pickup", "magnet", "persist", "scene_rigidbody"]]
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[node name="item_pickup" type="RigidBody3D" groups=["item_pickup", "magnet", "persist", "scene_rigidbody", "spawned"]]
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collision_layer = 16
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collision_mask = 17
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continuous_cd = true
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