fixed landing recoil
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
extends Node3D
|
||||
|
||||
|
||||
@export var load_save : = true
|
||||
@export var player : Node
|
||||
@export var money = 250
|
||||
@export var start_health = 3
|
||||
@@ -46,12 +46,10 @@ func _ready():
|
||||
#connect to signals
|
||||
SignalBus.enemy_count_changed.connect(enemy_count)
|
||||
|
||||
#refresh_scene()
|
||||
|
||||
#LOAD DATA
|
||||
SaveLoad.load_persistent_data()
|
||||
#refresh_scene()
|
||||
if SaveLoad.data_cleared:
|
||||
|
||||
if SaveLoad.data_cleared or !load_save:
|
||||
refresh_scene()
|
||||
GameGlobals.game_loaded = true
|
||||
SignalBus.emit_signal("game_loaded")
|
||||
@@ -59,8 +57,8 @@ func _ready():
|
||||
SaveLoad.load_save_game_data()
|
||||
|
||||
#Spawn Crown
|
||||
var crown_spawn = crown.instantiate()
|
||||
if SaveLoad.last_hit_path:
|
||||
var crown_spawn = crown.instantiate()
|
||||
var crown_target = get_node(SaveLoad.last_hit_path)
|
||||
if crown_target:
|
||||
crown_target.add_child(crown_spawn)
|
||||
|
||||
@@ -239,7 +239,7 @@ func _physics_process(delta):
|
||||
var recoil_amount = Vector3(-.3,0,0)
|
||||
land_sound.volume_db = land_volume
|
||||
land_sound.play()
|
||||
recoil.add_recoil(recoil_amount,10,2)
|
||||
recoil.add_recoil(recoil_amount,10,10)
|
||||
moving_fast_top_speed = 0.0
|
||||
moving_fast = false
|
||||
|
||||
|
||||
Reference in New Issue
Block a user