fixed landing recoil
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@@ -82,12 +82,14 @@ metadata/class = "Greenhouse_LODVariant"
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[sub_resource type="Resource" id="Resource_n7bfa"]
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resource_name = "Greenhouse_LODVariant"
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script = ExtResource("1_bm2ld")
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spawned_spatial = ExtResource("5_2jjj0")
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cast_shadow = 1
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metadata/class = "Greenhouse_LODVariant"
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[sub_resource type="Resource" id="Resource_dwxoi"]
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resource_name = "Greenhouse_LODVariant"
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script = ExtResource("1_bm2ld")
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spawned_spatial = ExtResource("5_2jjj0")
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cast_shadow = 1
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metadata/class = "Greenhouse_LODVariant"
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@@ -95,7 +97,7 @@ metadata/class = "Greenhouse_LODVariant"
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resource_name = "Greenhouse_Plant"
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script = ExtResource("3_mbrvh")
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mesh/mesh_LOD_variants = [SubResource("Resource_0o4o0"), SubResource("Resource_n7bfa"), SubResource("Resource_dwxoi")]
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mesh/selected_for_edit_resource = SubResource("Resource_0o4o0")
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mesh/selected_for_edit_resource = SubResource("Resource_dwxoi")
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mesh/mesh_LOD_max_distance = 1000.0
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mesh/mesh_LOD_kill_distance = -1.0
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mesh/mesh_LOD_max_capacity = 75
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@@ -104,7 +106,7 @@ octree/octree_reconfigure_button = false
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octree/octree_recenter_button = false
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density/density_per_units = 100.0
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scale/scale_scaling_type = 4
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scale/scale_range = [Vector3(2, 2, 2), Vector3(3, 3, 3)]
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scale/scale_range = [Vector3(2, 2, 2), Vector3(4, 4, 4)]
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up_vector/up_vector_primary_type = 2
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up_vector/up_vector_primary = Vector3(0, 0, 0)
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up_vector/up_vector_secondary_type = 2
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@@ -139,5 +141,5 @@ metadata/class = "Greenhouse_PlantState"
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resource_name = "Greenhouse"
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script = ExtResource("1_hmwua")
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plant_types/greenhouse_plant_states = [SubResource("Resource_8c4ux"), SubResource("Resource_1idl1")]
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plant_types/selected_for_edit_resource = SubResource("Resource_8c4ux")
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plant_types/selected_for_edit_resource = SubResource("Resource_1idl1")
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metadata/class = "Greenhouse"
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@@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cuokbqee2ob4o"
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path="res://.godot/imported/tree1.bark.albedooverlay.001.png-9bdcd1b172884ac9d4d73100a3661788.ctex"
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path.s3tc="res://.godot/imported/tree1.bark.albedooverlay.001.png-9bdcd1b172884ac9d4d73100a3661788.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/Models/textures/tree1.bark.albedooverlay.001.png"
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dest_files=["res://.godot/imported/tree1.bark.albedooverlay.001.png-9bdcd1b172884ac9d4d73100a3661788.ctex"]
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dest_files=["res://.godot/imported/tree1.bark.albedooverlay.001.png-9bdcd1b172884ac9d4d73100a3661788.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -16,6 +16,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hc8kj"]
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resource_name = "blunderbus.stock"
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cull_mode = 2
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diffuse_mode = 3
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albedo_texture = ExtResource("3_4fcbv")
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roughness_texture = ExtResource("5_adrdr")
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roughness_texture_channel = 1
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@@ -27,8 +28,9 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_211mx"]
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resource_name = "blunderbus.metal"
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cull_mode = 2
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diffuse_mode = 3
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albedo_texture = ExtResource("3_5l523")
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metallic = 1.0
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metallic = 0.9
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roughness_texture = ExtResource("6_x42cq")
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roughness_texture_channel = 4
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normal_enabled = true
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@@ -35,7 +35,7 @@ version_control/autoload_on_startup=true
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[editor_plugins]
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enabled=PackedStringArray("res://addons/dreadpon.spatial_gardener/plugin.cfg", "res://addons/terrain_3d/plugin.cfg")
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enabled=PackedStringArray("res://addons/dreadpon.spatial_gardener/plugin.cfg")
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[global_group]
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
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extends Node3D
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@export var load_save : = true
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@export var player : Node
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@export var money = 250
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@export var start_health = 3
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@@ -46,12 +46,10 @@ func _ready():
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#connect to signals
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SignalBus.enemy_count_changed.connect(enemy_count)
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#refresh_scene()
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#LOAD DATA
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SaveLoad.load_persistent_data()
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#refresh_scene()
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if SaveLoad.data_cleared:
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if SaveLoad.data_cleared or !load_save:
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refresh_scene()
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GameGlobals.game_loaded = true
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SignalBus.emit_signal("game_loaded")
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@@ -59,8 +57,8 @@ func _ready():
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SaveLoad.load_save_game_data()
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#Spawn Crown
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var crown_spawn = crown.instantiate()
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if SaveLoad.last_hit_path:
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var crown_spawn = crown.instantiate()
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var crown_target = get_node(SaveLoad.last_hit_path)
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if crown_target:
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crown_target.add_child(crown_spawn)
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@@ -239,7 +239,7 @@ func _physics_process(delta):
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var recoil_amount = Vector3(-.3,0,0)
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land_sound.volume_db = land_volume
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land_sound.play()
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recoil.add_recoil(recoil_amount,10,2)
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recoil.add_recoil(recoil_amount,10,10)
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moving_fast_top_speed = 0.0
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moving_fast = false
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