playing with taco town level, need to roll back to just level design next though
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@@ -143,7 +143,7 @@ func die():
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gamemode.apply_weapon_penalty()
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if GameGlobals.player_deaths:
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GameGlobals.player_deaths += 1
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SaveLoad.save_user_data()
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#SaveLoad.save_user_data()
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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get_parent().add_child(deadmsg)
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var instance_dead = DEAD_PLAYER.instantiate()
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