playing with taco town level, need to roll back to just level design next though
This commit is contained in:
@@ -85,7 +85,7 @@ func fire(barrel):
|
||||
instance_bullet.target_type = character.enemy_type
|
||||
get_tree().get_root().add_child(instance_bullet)
|
||||
character.audio_fire.play()
|
||||
spawn_casing()
|
||||
#spawn_casing() DISABLING TO SEE IF THIS IS JUMPING UP FRAME TIME
|
||||
|
||||
func spawn_casing():
|
||||
var instance_casing = character.casing.instantiate()
|
||||
|
||||
Reference in New Issue
Block a user