added the ability to spawn in with only one gun
This commit is contained in:
@@ -6,21 +6,25 @@ extends Node3D
|
||||
@export var gun_1 : Resource
|
||||
@export var gun_2 : Resource
|
||||
var held_guns = []
|
||||
var ammo_current = [0,0]
|
||||
var ammo_reserve = [0,0]
|
||||
var ammo_current = [0]
|
||||
var ammo_reserve = [0]
|
||||
var guns_dict = {}
|
||||
var current_gun_index
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
#Set up starting guns and ammo
|
||||
held_guns = [gun_1,gun_2]
|
||||
held_guns = [gun_1]
|
||||
var instance_gun = held_guns[0].instantiate()
|
||||
var instance_gun_2 = held_guns[1].instantiate()
|
||||
ammo_current[1] = instance_gun_2.max_ammo
|
||||
ammo_reserve[1] = instance_gun_2.max_ammo * instance_gun_2.start_mags
|
||||
ammo_current[0] = instance_gun.max_ammo
|
||||
ammo_reserve[0] = instance_gun.max_ammo * instance_gun.start_mags
|
||||
|
||||
if gun_2 != null:
|
||||
held_guns.append(gun_2)
|
||||
var instance_gun_2 = held_guns[1].instantiate()
|
||||
ammo_current.append(instance_gun_2.max_ammo)
|
||||
ammo_reserve.append(instance_gun_2.max_ammo * instance_gun_2.start_mags)
|
||||
|
||||
# Spawn first gun
|
||||
current_gun_index = 0
|
||||
gun_spawn(0)
|
||||
|
||||
Reference in New Issue
Block a user