minor tweaks
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@@ -24,7 +24,7 @@ shadow_size = 16
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shadow_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
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size = Vector3(3, 3, 3)
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size = Vector3(3, 3.58057, 3)
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
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radius = 6.0
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@@ -56,7 +56,7 @@ current = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
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[node name="WeaponSpawner" type="Node3D" parent="Head/Camera3D/WeaponHolder"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.220071, -0.199195, -0.580209)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.388891, -0.199195, -0.580209)
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[node name="AmmoCounter" type="Label" parent="Head/Camera3D"]
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offset_right = 3840.0
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@@ -119,7 +119,7 @@ collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="pick_up_detection"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0810862, 0.620857, -0.138576)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0810862, 0.330574, -0.138576)
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shape = SubResource("BoxShape3D_nfpjw")
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[node name="pick_up_magnet" type="Area3D" parent="."]
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@@ -89,6 +89,7 @@ inspect={
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scroll_up={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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scroll_down={
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File diff suppressed because one or more lines are too long
@@ -91,10 +91,10 @@ tracks/2/path = NodePath("revolver14:rotation")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"times": PackedFloat32Array(0.2, 0.86, 1.5, 3.08),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0.436088, 1.46553, 3.09699)]
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"values": [Vector3(0.436088, 1.46553, 3.09699), Vector3(0.436332, 1.78896, 3.09621), Vector3(0.329867, 1.46608, 3.09621), Vector3(-0.42237, 1.89543, 3.09621)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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