playlist now removes played scenes
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@@ -7,9 +7,15 @@ extends Node3D
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@onready var active: Label3D = $Active
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func _process(delta: float) -> void:
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level_name.text = portal_node.scene_name
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gamemode_label.text = portal_node.level_gamemode.gamemode_name
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active.text = str("ACTIVE: ",portal_node.active)
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if portal_node.active:
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level_name.text = portal_node.scene_name
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if portal_node.level_gamemode != null:
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gamemode_label.text = portal_node.level_gamemode.gamemode_name
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active.text = str("active: ",portal_node.active)
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else:
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level_name.text = "closed for maintenance"
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gamemode_label.text = "-"
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active.text = "active: closed"
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func update_sign_names():
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level_name.text = portal_node.scene_name
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