playlist now removes played scenes

This commit is contained in:
Derek
2025-03-01 16:11:20 -06:00
parent 3ab4160be6
commit dc7ecf83ee
11 changed files with 86 additions and 61 deletions

View File

@@ -7,9 +7,15 @@ extends Node3D
@onready var active: Label3D = $Active
func _process(delta: float) -> void:
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name
active.text = str("ACTIVE: ",portal_node.active)
if portal_node.active:
level_name.text = portal_node.scene_name
if portal_node.level_gamemode != null:
gamemode_label.text = portal_node.level_gamemode.gamemode_name
active.text = str("active: ",portal_node.active)
else:
level_name.text = "closed for maintenance"
gamemode_label.text = "-"
active.text = "active: closed"
func update_sign_names():
level_name.text = portal_node.scene_name