Files
fps_project_1/scripts/level_sign.gd
2025-03-01 16:11:20 -06:00

23 lines
694 B
GDScript

extends Node3D
@export var portal_node : Node
@onready var level_name: Label3D = $"Level Name"
@onready var gamemode_label: Label3D = $Gamemode
@onready var active: Label3D = $Active
func _process(delta: float) -> void:
if portal_node.active:
level_name.text = portal_node.scene_name
if portal_node.level_gamemode != null:
gamemode_label.text = portal_node.level_gamemode.gamemode_name
active.text = str("active: ",portal_node.active)
else:
level_name.text = "closed for maintenance"
gamemode_label.text = "-"
active.text = "active: closed"
func update_sign_names():
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name