started working on bullets
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@@ -39,7 +39,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _physics_process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
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@@ -178,8 +178,8 @@ func _physics_process(delta):
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velocity.x = lerp(velocity.x, direction.x * speed, delta * 6.5)
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#movement in air
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else:
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velocity.x = lerp(velocity.x, direction.x * speed, delta * 3)
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velocity.z = lerp(velocity.z, direction.z * speed, delta * 3)
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velocity.x = lerp(velocity.x, direction.x * speed, delta * 6.5)
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velocity.z = lerp(velocity.z, direction.z * speed, delta * 6.5)
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# Head bob
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t_bob += delta * velocity.length() * float(is_on_floor())
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